Wednesday, 22 July 2015
Thoughts On Zekes Harbinger
Let me start by talking about Zekes Herald,. As a support player in League of Legends, Zekes Hearld was an item that was bought maybe 1 out of 100 games. The reason for this was because it was very situational. When the team was extremely AD heavy and most relied on Lifesteal, yeah it was awesome, it granted 20 AD and 10% Lifesteal. But it had a very low pick rate.
Now it has been replaced by a new item, Zekes Harbinger. This item binds together you and an ally, to generate 100 "stacks" that last for 8 seconds and granting damage will activate the stacks for 6 seconds, granting either 20% Ability power or 50% crit for both parties. Its a bit confusing, but hey, its a new item.
This next part is a bit wordy, but I feel this item will be picked almost every game. Purely for the 20% AP scaling. Crit is great for your AD carry, but giving your mage 20% extra AP for 6 seconds is huge.
Time for some Maths!.
Imagine this. The enemy team has a Ryze, lets say he has 6 items (Rod of Ages, Seraphs, Deathcap, Void Staff, Rylais and Sorc Boots) he will have approx 750 AP depending on runes and masteries. Now add an extra 20% on to that(150). Suddenly a 900 AP Ryze is barreling into your team for 6 seconds As it is, Ryze can 100 to 0 a tank in 4 secs. With this I believe that he will be unstoppable.
Now apply this to most Mages, Veigar has 1200 AP?, cool lets add another 20% to that. I know Riot has done a lot lately to make Mages stronger, I love it, but I feel this will be a bit to oppressive. Especially for squishy targets such as the ADC.
I believe this item has a massive amount of potential, but have fun with it while it lasts, it will definitely get hit with the nerf bat in patch 5.15.
Patch notes can be found here, Check them out and let me know what you think about the new changes.
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